Off air · chart position #15,318
PaperRust LOCAL validation
Offline 177.72.227.240:28015 checked 9d ago
Players
PaperRust LOCAL validation
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:19 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is PaperRust LOCAL validation online, and how reliable is it?
PaperRust LOCAL validation is down at the moment, having last been seen 9 days 17 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 19 October 2026.
Where is PaperRust LOCAL validation located?
There's no region listed for PaperRust LOCAL validation. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 177.72.227.240:28015 is its address.
Which version of Rust does PaperRust LOCAL validation run?
Rust network protocol 2634 and build 167781 on Linux is the version PaperRust LOCAL validation runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is PaperRust LOCAL validation?
PaperRust LOCAL validation is offline at the moment; the last sighting was 9 days 17 hours ago.
How does PaperRust LOCAL validation rank against other Rust servers?
The top 70% of ranked servers includes PaperRust LOCAL validation, at #15,318 on player hours for the last week.
Wipe days
What does wipe day look like on PaperRust LOCAL validation?
Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on PaperRust LOCAL validation?
Too few wipes on record for PaperRust LOCAL validation to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 9 days 19 hours.
How it is set up
What are the rules and settings on PaperRust LOCAL validation?
The name PaperRust LOCAL validation carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does PaperRust LOCAL validation run?
A procedural map, generated by the game, is what PaperRust LOCAL validation runs.
Lists and filters
Which Rust Charts lists and filters include PaperRust LOCAL validation?
These Rust Charts lists include PaperRust LOCAL validation: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on PaperRust LOCAL validation mean?
The game's server browser sees these tags from PaperRust LOCAL validation: gmrust (Game mode): Survival, in the standard Rust form; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join PaperRust LOCAL validation?
Enter client.connect 177.72.227.240:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.