Off air · chart position #12,973
IKS[211 Devblog]
Offline 177.3.220.53:27015 checked 12d ago
Players
IKS[211 Devblog]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] is down at the moment, having last been seen 12 days 19 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 16 October 2026.
Where is IKS[211 Devblog] located?
From IKS[211 Devblog], no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 177.3.220.53:27015 is its address.
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is IKS[211 Devblog]?
Last seen 12 days 19 hours ago, IKS[211 Devblog] is currently offline.
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over the past week put IKS[211 Devblog] at #12,973, among the top 60% of ranked servers.
Wipe days
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog]'s wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 16 days 18 hours.
Rules and world
What are the rules and settings on IKS[211 Devblog]?
You will not find a gather rate in the name IKS[211 Devblog]. The group limit is not published. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The anti-cheat VAC from Valve is off.
Tag guide
Which Rust Charts lists and filters include IKS[211 Devblog]?
The Rust Charts lists that carry IKS[211 Devblog] are: Modded Rust servers. These filters on the server list bring it up: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser sees these tags from IKS[211 Devblog]: mp10 (Max players): 10 slots are available; v2164 (Protocol): The server speaks protocol 2164, so your game needs the same version; oxide (Oxide): The plugin framework is Oxide, also known as uMod; modded (Modded): Listed as modded because plugins or settings differ from the base game; hb68d7370 (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join IKS[211 Devblog]?
Enter client.connect 177.3.220.53:27015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.