Off air · chart position #15,284
Server_217_DevBlog
Offline 176.59.139.227:28015 checked 2d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Server_217_DevBlog online, and how reliable is it?
Right now Server_217_DevBlog is not running; the last sighting was 2 days 15 hours ago. 3 of 72 hours is what it managed over the past 3 full days, 4% of the time. The first record Rust Charts holds of it is 26 October 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 176.59.139.227:28015.
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is the version Server_217_DevBlog runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is Server_217_DevBlog?
Server_217_DevBlog shows as offline now, with its last appearance 2 days 15 hours ago. Averaged over seven days, it drew 0 players.
How does Server_217_DevBlog rank against other Rust servers?
The top 69% of ranked servers includes Server_217_DevBlog, at #15,284 on player hours for the last week.
Wipe days
What is the wipe schedule on Server_217_DevBlog?
The record of Server_217_DevBlog's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 5 days 18 hours.
Settings and map
What are the rules and settings on Server_217_DevBlog?
The name Server_217_DevBlog carries no gather rate. There is no published group limit. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. VAC is off: that is Valve's anti-cheat.
Which map does Server_217_DevBlog run?
The map on Server_217_DevBlog is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include Server_217_DevBlog?
The Rust Charts lists that carry Server_217_DevBlog are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): It has 10 slots; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): This one is modded, so plugins or settings alter play; h5e7466bf (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Server_217_DevBlog?
Enter client.connect 176.59.139.227:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.