Off air · chart position #15,404
Server_217_DevBlog
Offline 176.59.136.86:28015 checked 2d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is down at the moment, having last been seen 2 days 6 hours ago. Of the past 1 full day it was running for 0 of 24 hours, or 0% of the time. Rust Charts has tracked it since 25 October 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 176.59.136.86:28015 is its address.
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Server_217_DevBlog?
Server_217_DevBlog shows as offline now, with its last appearance 2 days 6 hours ago. 0 players was the seven-day average.
How does Server_217_DevBlog rank against other Rust servers?
In the seven-day player hours table, Server_217_DevBlog is #15,404, inside the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Too few wipes on record for Server_217_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 3 days 15 hours.
How it is set up
What are the rules and settings on Server_217_DevBlog?
You will not find a gather rate in the name Server_217_DevBlog. The group limit is not published. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. VAC is off: that is Valve's anti-cheat.
Which map does Server_217_DevBlog run?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
Lists and filters
Which Rust Charts lists and filters include Server_217_DevBlog?
The Rust Charts lists that carry Server_217_DevBlog are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): The plugin framework is Oxide, also known as uMod; modded (Modded): Plugins or changed settings put this server under Modded; h5e7466bf (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Server_217_DevBlog?
Press F1 in Rust to open the console and type client.connect 176.59.136.86:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.