Rust Charts89,289 playing · live

Off air · chart position #16,730

Devblog 260 Local

Offline 176.52.78.213:28015 checked 32d ago

moddedoxide
Launch Rust and join
0/ 50
players now
0% full
0
7-day average
peak –
#16,730
rank
top 71%
32d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Devblog 260 Local

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000
From the figures on this page

Quick answers

Host and version

Is Devblog 260 Local online, and how reliable is it?

Devblog 260 Local is down at the moment, having last been seen 32 days 5 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 26 September 2026.

Where is Devblog 260 Local located?

No region is published by Devblog 260 Local. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 176.52.78.213:28015.

Which version of Rust does Devblog 260 Local run?

Rust network protocol 2633 and build 165217 on Windows is the version Devblog 260 Local runs. Joining needs the same protocol on your game; Steam handles the update.

Player counts

How busy is Devblog 260 Local?

Devblog 260 Local is offline at the moment; the last sighting was 32 days 5 hours ago.

How does Devblog 260 Local rank against other Rust servers?

In the seven-day player hours table, Devblog 260 Local is #16,730, inside the top 71% of all ranked servers.

Wipe days

What is the wipe schedule on Devblog 260 Local?

Devblog 260 Local's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 32 days 5 hours.

How it is set up

What are the rules and settings on Devblog 260 Local?

You will not find a gather rate in the name Devblog 260 Local. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does Devblog 260 Local run?

Generated by the game, the map on Devblog 260 Local is procedural.

Lists and filters

Which Rust Charts lists and filters include Devblog 260 Local?

These Rust Charts lists include Devblog 260 Local: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Devblog 260 Local mean?

The game's server browser sees these tags from Devblog 260 Local: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join Devblog 260 Local?

Enter client.connect 176.52.78.213:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp50
Max players 50 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Build 165217 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.