Off air · chart position #16,810
Server_217_DevBlog
Offline 176.119.171.41:28015 checked 28d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is down at the moment, having last been seen 28 days 4 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 30 September 2026.
Where is Server_217_DevBlog located?
From Server_217_DevBlog, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 176.119.171.41:28015.
Which version of Rust does Server_217_DevBlog run?
The build behind Server_217_DevBlog is Rust network protocol 2183, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Server_217_DevBlog?
Last seen 28 days 4 hours ago, Server_217_DevBlog is currently offline.
How does Server_217_DevBlog rank against other Rust servers?
Player hours over the past week put Server_217_DevBlog at #16,810, among the top 70% of ranked servers.
Wipes and resets
What is the wipe schedule on Server_217_DevBlog?
The record of Server_217_DevBlog's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 39 days 6 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name Server_217_DevBlog. There is no published group limit. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Valve's VAC anti-cheat is not active.
Tags explained
Which Rust Charts lists and filters include Server_217_DevBlog?
These Rust Charts lists include Server_217_DevBlog: Modded Rust servers. It appears under these filters on the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): Listed as modded because plugins or settings differ from the base game; h5e7466bf (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Server_217_DevBlog?
Press F1 in Rust to open the console and type client.connect 176.119.171.41:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.