Off air · chart position #15,404
Server_217_DevBlog
Offline 176.119.169.227:28015 checked 44d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is down at the moment, having last been seen 44 days 13 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 15 September 2026.
Where is Server_217_DevBlog located?
From Server_217_DevBlog, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 176.119.169.227:28015.
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is the version Server_217_DevBlog runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Server_217_DevBlog?
Server_217_DevBlog shows as offline now, with its last appearance 44 days 13 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
Player hours over the past week put Server_217_DevBlog at #15,404, among the top – of ranked servers.
Wipes and resets
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 44 days 18 hours.
Rules and world
What are the rules and settings on Server_217_DevBlog?
The name Server_217_DevBlog carries no gather rate. No group limit is published. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. Valve's VAC anti-cheat is not active.
Lists and filters
Which Rust Charts lists and filters include Server_217_DevBlog?
These Rust Charts lists include Server_217_DevBlog: Modded Rust servers. On the server list, these filters put it in view: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
The game's server browser sees these tags from Server_217_DevBlog: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; v2183 (Protocol): The server speaks protocol 2183, so your game needs the same version; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): This one is modded, so plugins or settings alter play; h5e7466bf (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Server_217_DevBlog?
Enter client.connect 176.119.169.227:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.