Off air · chart position #15,666
Server_217_DevBlog
Offline 176.119.169.195:28015 checked 35d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Server_217_DevBlog online, and how reliable is it?
You will not get on Server_217_DevBlog just now: it is offline, last seen 35 days 2 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 24 September 2026.
Where is Server_217_DevBlog located?
From Server_217_DevBlog, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 176.119.169.195:28015.
Which version of Rust does Server_217_DevBlog run?
The build behind Server_217_DevBlog is Rust network protocol 2183, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at the moment; the last sighting was 35 days 2 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
The top 71% of ranked servers includes Server_217_DevBlog, at #15,666 on player hours for the last week.
Wipe days
What is the wipe schedule on Server_217_DevBlog?
The record of Server_217_DevBlog's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 40 days 2 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Server_217_DevBlog?
You will not find a gather rate in the name Server_217_DevBlog. The group limit is not published. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The anti-cheat VAC from Valve is off.
Tags explained
Which Rust Charts lists and filters include Server_217_DevBlog?
The Rust Charts lists that carry Server_217_DevBlog are: Modded Rust servers. It appears under these filters on the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; v2183 (Protocol): Protocol 2183: join only if your game matches that version; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): Listed as modded because plugins or settings differ from the base game; h5e7466bf (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag — that's the set of tags Server_217_DevBlog publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Server_217_DevBlog?
Enter client.connect 176.119.169.195:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.