Off air · chart position #13,621
LocalTest
Offline 175.1.87.231:28015 checked 18d ago
Players
LocalTest
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is LocalTest online, and how reliable is it?
LocalTest is down at the moment, having last been seen 18 days 19 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 10 October 2026.
Where is LocalTest located?
No region is published by LocalTest. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 175.1.87.231:28015.
Which version of Rust does LocalTest run?
Rust network protocol 2634 and build 167398 on Windows is what LocalTest runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is LocalTest?
LocalTest is offline at the moment; the last sighting was 18 days 19 hours ago.
How does LocalTest rank against other Rust servers?
The top 62% of ranked servers includes LocalTest, at #13,621 on player hours for the last week.
Wipe days
What is the wipe schedule on LocalTest?
The record of LocalTest's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 19 days 11 hours.
Settings and map
What are the rules and settings on LocalTest?
The name LocalTest carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does LocalTest run?
A procedural map, generated by the game, is what LocalTest runs.
Tags explained
Which Rust Charts lists and filters include LocalTest?
The Rust Charts lists that carry LocalTest are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LocalTest mean?
These are the tags LocalTest makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167398 (Build): This server reports build 167398; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join LocalTest?
Press F1 in Rust to open the console and type client.connect 175.1.87.231:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.