Off air · chart position #14,995
LocalTest
Offline 175.1.85.175:28015 checked 8d ago
Players
LocalTest
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is LocalTest online, and how reliable is it?
Right now LocalTest is not running; the last sighting was 8 days 6 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 19 October 2026.
Where is LocalTest located?
No region is published by LocalTest. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 175.1.85.175:28015.
Which version of Rust does LocalTest run?
Rust network protocol 2634 and build 167398 on Windows is the version LocalTest runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is LocalTest?
LocalTest shows as offline now, with its last appearance 8 days 6 hours ago.
How does LocalTest rank against other Rust servers?
In the seven-day player hours table, LocalTest is #14,995, inside the top 68% of all ranked servers.
Wipe schedule
What is the wipe schedule on LocalTest?
The record of LocalTest's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 18 days is how long ago its current world was made.
Settings and map
What are the rules and settings on LocalTest?
The name LocalTest carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does LocalTest run?
The map on LocalTest is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include LocalTest?
These Rust Charts lists include LocalTest: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LocalTest mean?
These are the tags LocalTest makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join LocalTest?
The console is behind F1 in Rust: enter client.connect 175.1.85.175:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.