Off air · chart position #15,115
LocalTest
Offline 175.1.80.237:28015 checked 12d ago
Players
LocalTest
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is LocalTest online, and how reliable is it?
You will not get on LocalTest just now: it is offline, last seen 12 days 23 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 15 October 2026.
Where is LocalTest located?
No region is published by LocalTest. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 175.1.80.237:28015.
Which version of Rust does LocalTest run?
Rust network protocol 2634 and build 167398 on Windows is what LocalTest runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is LocalTest?
LocalTest is offline at the moment; the last sighting was 12 days 23 hours ago.
How does LocalTest rank against other Rust servers?
In the seven-day player hours table, LocalTest is #15,115, inside the top 70% of all ranked servers.
Wipe days
What is the wipe schedule on LocalTest?
Too few wipes on record for LocalTest to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 19 days 3 hours.
How it is set up
What are the rules and settings on LocalTest?
You will not find a gather rate in the name LocalTest. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does LocalTest run?
The map on LocalTest is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include LocalTest?
These Rust Charts lists include LocalTest: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LocalTest mean?
These are the tags LocalTest makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join LocalTest?
Press F1 in Rust to open the console and type client.connect 175.1.80.237:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.