On air · chart position #15,358
Deadman's Shore
Online 174.90.53.108:28015 checked 10m ago
Players
Deadman's Shore
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Deadman's Shore online, and how reliable is it?
Deadman's Shore is up as you read this. The uptime it reports puts its last restart about 2 days 11 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 29 September 2026.
Where is Deadman's Shore located?
There's no region listed for Deadman's Shore. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 174.90.53.108:28015.
Which version of Rust does Deadman's Shore run?
Rust network protocol 2634 and build 167781 on Windows is the version Deadman's Shore runs. Steam updates your game for you; all you need is the same protocol to join.
Does Deadman's Shore run smoothly?
Never under 33, and 56 server fps on average, is how the last 48 hours went. At its fullest it held 183,490 entities: buildings, deployables and the rest of the world. At most it took 7,189 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is Deadman's Shore?
Right now 0 players are on Deadman's Shore, out of 150 slots. Its average over the past week comes to 0 players.
How does Deadman's Shore rank against other Rust servers?
The top 69% of ranked servers includes Deadman's Shore, at #15,358 on player hours for the last week.
Wipe days
What does wipe day look like on Deadman's Shore?
Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Deadman's Shore?
The record of Deadman's Shore's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 21 days 2 hours.
Rules and world
What are the rules and settings on Deadman's Shore?
You will not find a gather rate in the name Deadman's Shore. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Valve's VAC anti-cheat is active.
Which map does Deadman's Shore run?
Deadman's Shore runs a procedural map of size 5,800 with seed 1174934360, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include Deadman's Shore?
These Rust Charts lists include Deadman's Shore: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Deadman's Shore mean?
These are the tags Deadman's Shore makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It has 150 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join Deadman's Shore?
The console is behind F1 in Rust: enter client.connect 174.90.53.108:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.