On air · chart position #10,551
Chicago Chill No-Decay
Online 173.234.31.2:28035 checked 12m ago
Players
Chicago Chill No-Decay
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Chicago Chill No-Decay online, and how reliable is it?
Right now Chicago Chill No-Decay is running. Going by the reported uptime, it restarted roughly 7 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 13 September 2026.
Where is Chicago Chill No-Decay located?
No region is published by Chicago Chill No-Decay. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 173.234.31.2:28035 is its address.
Which version of Rust does Chicago Chill No-Decay run?
Rust network protocol 2635 and build 168909 on Windows is what Chicago Chill No-Decay runs. Steam updates your game for you; all you need is the same protocol to join.
Does Chicago Chill No-Decay run smoothly?
Never under 73, and 106 server fps on average, is how the last 48 hours went. At its fullest it held 107,236 entities: buildings, deployables and the rest of the world. At most it took 3,641 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is Chicago Chill No-Decay?
Chicago Chill No-Decay has 0 of its 50 slots filled right now. Over the last week it averaged 0 players; the high point was 1.
How does Chicago Chill No-Decay rank against other Rust servers?
In the seven-day player hours table, Chicago Chill No-Decay is #10,551, inside the top 47% of all ranked servers.
Wipes and resets
What does wipe day look like on Chicago Chill No-Decay?
Its recent wipes peaked at an average of 3 players. The crowd on the latest wipe hit its peak 8 hours in.
What is the wipe schedule on Chicago Chill No-Decay?
Once a month is the whole of it: Chicago Chill No-Decay wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 26 days 8 hours.
Settings and map
What are the rules and settings on Chicago Chill No-Decay?
The name Chicago Chill No-Decay carries no gather rate. 12 players is the maximum for a group. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does Chicago Chill No-Decay run?
A procedural map of size 4,250 with seed 1583848389, generated by the game, is what Chicago Chill No-Decay runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Chicago Chill No-Decay?
These Rust Charts lists include Chicago Chill No-Decay: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Chicago Chill No-Decay mean?
These are the tags Chicago Chill No-Decay makes public, and the server browser reads them: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots are available; ts12 (Group limit): The team cap is 12; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Chicago Chill No-Decay?
The console is behind F1 in Rust: enter client.connect 173.234.31.2:28035 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Head to https://logicservers.com/game-servers/rust for its website.