Off air · chart position #15,962
HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
Players
HyperNode | Rust Development Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is HyperNode | Rust Development Server online, and how reliable is it?
HyperNode | Rust Development Server is down at the moment, having last been seen 23 days 11 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 13 September 2026.
Where is HyperNode | Rust Development Server located?
No region is published by HyperNode | Rust Development Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 172.96.160.200:7730.
Which version of Rust does HyperNode | Rust Development Server run?
Rust network protocol 2633 and build 165217 on Linux is the version HyperNode | Rust Development Server runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is HyperNode | Rust Development Server?
HyperNode | Rust Development Server is offline at the moment; the last sighting was 23 days 11 hours ago.
How does HyperNode | Rust Development Server rank against other Rust servers?
Player hours over the past week put HyperNode | Rust Development Server at #15,962, among the top 71% of ranked servers.
Wipe schedule
What does wipe day look like on HyperNode | Rust Development Server?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on HyperNode | Rust Development Server?
HyperNode | Rust Development Server's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 52 days 1 hours.
Rules and world
What are the rules and settings on HyperNode | Rust Development Server?
You will not find a gather rate in the name HyperNode | Rust Development Server. The group limit is 10 players. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does HyperNode | Rust Development Server run?
HyperNode | Rust Development Server runs a procedural map of size 3,500 with seed 123456789, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include HyperNode | Rust Development Server?
These Rust Charts lists include HyperNode | Rust Development Server: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HyperNode | Rust Development Server mean?
The game's server browser sees these tags from HyperNode | Rust Development Server: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server holds 40 slots; ts10 (Group limit): No team can exceed 10; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs165217 (Build): This server reports build 165217; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join HyperNode | Rust Development Server?
The console is behind F1 in Rust: enter client.connect 172.96.160.200:7730 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://hypernode.gg/ is where its website sits.