Off air · chart position #15,919
HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 21d ago
Players
HyperNode | Rust Development Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC38d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is HyperNode | Rust Development Server online, and how reliable is it?
You will not get on HyperNode | Rust Development Server just now: it is offline, last seen 21 days 13 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 13 September 2026.
Where is HyperNode | Rust Development Server located?
No region is published by HyperNode | Rust Development Server. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 172.96.160.200:7700.
Which version of Rust does HyperNode | Rust Development Server run?
The build behind HyperNode | Rust Development Server is Rust network protocol 2634 and build 166652, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is HyperNode | Rust Development Server?
HyperNode | Rust Development Server is offline at the moment; the last sighting was 21 days 13 hours ago.
How does HyperNode | Rust Development Server rank against other Rust servers?
In the seven-day player hours table, HyperNode | Rust Development Server is #15,919, inside the top 72% of all ranked servers.
Wipes and resets
What does wipe day look like on HyperNode | Rust Development Server?
At their busiest, its recent wipes averaged 0 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on HyperNode | Rust Development Server?
The record of HyperNode | Rust Development Server's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 23 days 13 hours.
Rules and world
What are the rules and settings on HyperNode | Rust Development Server?
No gather rate appears in the name HyperNode | Rust Development Server. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does HyperNode | Rust Development Server run?
The map on HyperNode | Rust Development Server is procedural, size 3,500, seed 123456789, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include HyperNode | Rust Development Server?
The Rust Charts lists that carry HyperNode | Rust Development Server are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HyperNode | Rust Development Server mean?
gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166652 (Build): This server reports build 166652; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags HyperNode | Rust Development Server publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join HyperNode | Rust Development Server?
Enter client.connect 172.96.160.200:7700 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://hypernode.gg/ is where its website sits.