Rust Charts48,039 playing · live

On air · chart position #7,553

Hex Dev

Online 172.93.160.200:28015 checked 7m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 40
0/ 40
players now
0% full
0
7-day average
peak 3
#7,553
rank
top 34%
11h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Hex Dev

0on now · 48h peak 3
AveragePeakWipe
0123401:0008:0015:0023:0014:0022:00Wiped Wed 28 Oct, 13:01 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
0510152001:0008:0015:0023:0014:0022:00Wiped Wed 28 Oct, 13:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:01 UTC11h ago – – running 0
Wed 14 Oct, 18:04 UTC14d ago 4 halved by day 1 13.8 days 0
Mon 12 Oct, 13:02 UTC16d ago 1 held half 2.2 days 1
Sun 11 Oct, 18:44 UTC17d ago 1 – 0.8 days 0
Fri 2 Oct, 15:23 UTC26d ago 1 halved by day 1 9.1 days 0
Tue 29 Sep, 23:26 UTC29d ago 5 held half 2.7 days 0
Tue 29 Sep, 05:33 UTC29d ago 2 – 0.7 days 0
Sun 27 Sep, 02:49 UTC31d ago 3 held half 2.1 days 0
Fri 18 Sep, 17:11 UTC40d ago 1 halved by day 1 8.4 days 0
Thu 17 Sep, 07:46 UTC41d ago 3 – 1.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
0 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
42 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000
From the figures on this page

Quick answers

About the server

Is Hex Dev online, and how reliable is it?

Hex Dev is up as you read this. The uptime it reports puts its last restart about 5 hours ago. Of the past 7 full days it was running for 144 of 168 hours, or 86% of the time. Rust Charts has tracked it since 13 September 2026.

Where is Hex Dev located?

There's no region listed for Hex Dev. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 172.93.160.200:28015.

Which version of Rust does Hex Dev run?

Rust network protocol 2635 and build 168909 on Linux is what Hex Dev runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Hex Dev run smoothly?

The 48-hour average was 14 server fps; the lowest point was 6. At its fullest it held 150,445 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,559 MB. Rising entity counts and low fps are the source of the lag players report.

Player counts

How busy is Hex Dev?

Right now 0 players are on Hex Dev, out of 40 slots. Averaging 0 players across seven days, it reached 3 at most. Over the past 48 hours, 15:00 UTC drew the most, at 2 players on average.

How does Hex Dev rank against other Rust servers?

In the seven-day player hours table, Hex Dev is #7,553, inside the top 34% of all ranked servers.

Wipes and resets

What does wipe day look like on Hex Dev?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe hit its peak 15 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Hex Dev?

No next wipe can be predicted for Hex Dev: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 11 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on Hex Dev?

You will not find a gather rate in the name Hex Dev. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. Valve's VAC anti-cheat is active.

Which map does Hex Dev run?

The map on Hex Dev is procedural, size 5,800, seed 1337, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Fallout Vault 117 Map.

Lists and filters

Which Rust Charts lists and filters include Hex Dev?

These Rust Charts lists include Hex Dev: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Hex Dev mean?

gmrust (Game mode): Standard survival rules apply; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Hex Dev publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Hex Dev?

Enter client.connect 172.93.160.200:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.