On air · chart position #15,323
DiggyTown - Solo-Duo-Trio-Quad
Online 172.240.47.243:25619 checked 13m ago
Players
DiggyTown - Solo-Duo-Trio-Quad
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is DiggyTown - Solo-Duo-Trio-Quad online, and how reliable is it?
You will find DiggyTown - Solo-Duo-Trio-Quad online at this moment. About 21 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 10 October 2026.
Where is DiggyTown - Solo-Duo-Trio-Quad located?
From DiggyTown - Solo-Duo-Trio-Quad, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 172.240.47.243:25619 is its address.
Which version of Rust does DiggyTown - Solo-Duo-Trio-Quad run?
The build behind DiggyTown - Solo-Duo-Trio-Quad is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does DiggyTown - Solo-Duo-Trio-Quad run smoothly?
Never under 143, and 212 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 89,943 entities. Its memory climbed as high as 3,289 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is DiggyTown - Solo-Duo-Trio-Quad?
Right now 0 players are on DiggyTown - Solo-Duo-Trio-Quad, out of 60 slots. Its average over the past week comes to 0 players.
How does DiggyTown - Solo-Duo-Trio-Quad rank against other Rust servers?
The top 69% of ranked servers includes DiggyTown - Solo-Duo-Trio-Quad, at #15,323 on player hours for the last week.
Wipe schedule
What is the wipe schedule on DiggyTown - Solo-Duo-Trio-Quad?
Too few wipes on record for DiggyTown - Solo-Duo-Trio-Quad to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 18 days 13 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on DiggyTown - Solo-Duo-Trio-Quad?
You will not find a gather rate in the name DiggyTown - Solo-Duo-Trio-Quad. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. The anti-cheat VAC from Valve is on.
Which map does DiggyTown - Solo-Duo-Trio-Quad run?
The map on DiggyTown - Solo-Duo-Trio-Quad is procedural, size 4,000, seed 1515203761, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include DiggyTown - Solo-Duo-Trio-Quad?
The Rust Charts lists that carry DiggyTown - Solo-Duo-Trio-Quad are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on DiggyTown - Solo-Duo-Trio-Quad mean?
gmrust (Game mode): Standard survival rules apply; mp60 (Max players): 60 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon — that's the set of tags DiggyTown - Solo-Duo-Trio-Quad publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join DiggyTown - Solo-Duo-Trio-Quad?
Enter client.connect 172.240.47.243:25619 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.