On air · chart position #15,353
SFBA Lighthouse
Online 172.240.229.155:28015 checked 9m ago
Players
SFBA Lighthouse
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:25 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is SFBA Lighthouse online, and how reliable is it?
SFBA Lighthouse is up as you read this. About 6 days 1 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is SFBA Lighthouse located?
No region is published by SFBA Lighthouse. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 172.240.229.155:28015.
Which version of Rust does SFBA Lighthouse run?
Rust network protocol 2634 and build 166586 on Windows is what SFBA Lighthouse runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does SFBA Lighthouse run smoothly?
The 48-hour average was 76 server fps; the lowest point was 63. Buildings, deployables and all the rest of the world came to as many as 207,062 entities. Its memory climbed as high as 5,793 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is SFBA Lighthouse?
On SFBA Lighthouse, 0 players are in and 100 slots are the ceiling. Its average over the past week comes to 0 players.
How does SFBA Lighthouse rank against other Rust servers?
Player hours over the past week put SFBA Lighthouse at #15,353, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on SFBA Lighthouse?
Its recent wipes peaked at an average of 1 players. 37 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on SFBA Lighthouse?
SFBA Lighthouse's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 26 days 16 hours.
Rules and world
What are the rules and settings on SFBA Lighthouse?
You will not find a gather rate in the name SFBA Lighthouse. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does SFBA Lighthouse run?
The map on SFBA Lighthouse is procedural, size 6,000, seed 7007, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include SFBA Lighthouse?
These Rust Charts lists include SFBA Lighthouse: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SFBA Lighthouse mean?
gmrust (Game mode): Standard survival rules apply; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166586 (Build): Build 166586 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags SFBA Lighthouse publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join SFBA Lighthouse?
Enter client.connect 172.240.229.155:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.