Off air · chart position #15,349
TEST COPY (update check)
Offline 171.254.141.176:28025 checked 4d ago
Players
TEST COPY (update check)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is TEST COPY (update check) online, and how reliable is it?
Right now TEST COPY (update check) is not running; the last sighting was 4 days 16 hours ago. Of the past 4 full days it was running for 0 of 96 hours, or 0% of the time. Rust Charts has tracked it since 24 October 2026.
Where is TEST COPY (update check) located?
No region is published by TEST COPY (update check). Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 171.254.141.176:28025.
Which version of Rust does TEST COPY (update check) run?
Rust network protocol 2635 and build 168909 on Windows is what TEST COPY (update check) runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is TEST COPY (update check)?
TEST COPY (update check) shows as offline now, with its last appearance 4 days 16 hours ago. 0 players was the seven-day average.
How does TEST COPY (update check) rank against other Rust servers?
The top 69% of ranked servers includes TEST COPY (update check), at #15,349 on player hours for the last week.
Wipes and resets
What is the wipe schedule on TEST COPY (update check)?
The record of TEST COPY (update check)'s wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 9 days 12 hours.
Rules and world
What are the rules and settings on TEST COPY (update check)?
No gather rate appears in the name TEST COPY (update check). 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does TEST COPY (update check) run?
The map on TEST COPY (update check) is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include TEST COPY (update check)?
The Rust Charts lists that carry TEST COPY (update check) are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on TEST COPY (update check) mean?
The game's server browser sees these tags from TEST COPY (update check): gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join TEST COPY (update check)?
The console is behind F1 in Rust: enter client.connect 171.254.141.176:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.