Rust Charts31,247 playing · live

On air · chart position #3,538

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 12m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
1
7-day average
peak 4
#3,538
rank
top 16%
18d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Hardcore (Not yet finished construction)

0on now · 48h peak 2
AveragePeak
00.511.5206:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC18d ago 3 – running 0
Wed 7 Oct, 08:47 UTC21d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC24d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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43 / 500
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135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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48 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
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1 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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4 / 1000
From the figures on this page

Quick answers

Server details

Is Hardcore (Not yet finished construction) online, and how reliable is it?

Right now Hardcore (Not yet finished construction) is running. Going by the reported uptime, it restarted roughly 30 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 4 October 2026.

Where is Hardcore (Not yet finished construction) located?

There's no region listed for Hardcore (Not yet finished construction). Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 170.23.61.207:11352.

Which version of Rust does Hardcore (Not yet finished construction) run?

Rust network protocol 2635 and build 168909 on Linux is the version Hardcore (Not yet finished construction) runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Hardcore (Not yet finished construction) run smoothly?

The 48-hour average was 57 server fps; the lowest point was 31. At its fullest it held 177,985 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,650 MB. Lag, as players experience it, is low fps plus entities piling up.

Population

How busy is Hardcore (Not yet finished construction)?

Right now 0 players are on Hardcore (Not yet finished construction), out of 100 slots. Over the last week it averaged 1 players; the high point was 4. Over the past 48 hours, 10:00 UTC drew the most, at 2 players on average.

How does Hardcore (Not yet finished construction) rank against other Rust servers?

In the seven-day player hours table, Hardcore (Not yet finished construction) is #3,538, inside the top 16% of all ranked servers.

Wipe days

What does wipe day look like on Hardcore (Not yet finished construction)?

The busiest point of its recent wipes averaged 2 players. 14 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Hardcore (Not yet finished construction)?

With irregular wipe times on Hardcore (Not yet finished construction), the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 18 days 23 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on Hardcore (Not yet finished construction)?

No gather rate appears in the name Hardcore (Not yet finished construction). Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.

Which map does Hardcore (Not yet finished construction) run?

Hardcore (Not yet finished construction) runs a procedural map of size 4,000 with seed 7777, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tags explained

Which Rust Charts lists and filters include Hardcore (Not yet finished construction)?

These Rust Charts lists include Hardcore (Not yet finished construction): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Hardcore (Not yet finished construction) mean?

These are the tags Hardcore (Not yet finished construction) makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join Hardcore (Not yet finished construction)?

Enter client.connect 170.23.61.207:11352 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp100
Max players The server holds 100 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.