Rust Charts64,279 playing · live

On air · chart position #15,290

RCE TAKEOVER

Online 170.23.127.203:25565 checked 13m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 200
0/ 200
players now
0% full
0
7-day average
peak –
#15,290
rank
top 69%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

RCE TAKEOVER

0on now
AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
15 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
52 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
221 / 260
From the figures on this page

Quick answers

Host and version

Is RCE TAKEOVER online, and how reliable is it?

You will find RCE TAKEOVER online at this moment. About 16 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 143 of 168 hours, or 85% of the time. Rust Charts has tracked it since 13 September 2026.

Where is RCE TAKEOVER located?

No region is published by RCE TAKEOVER. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 170.23.127.203:25565 is its address.

Which version of Rust does RCE TAKEOVER run?

Rust network protocol 2635 and build 168909 on Linux is what RCE TAKEOVER runs. Steam updates your game for you; all you need is the same protocol to join.

Does RCE TAKEOVER run smoothly?

It averaged 235 server fps over the last 48 hours, with a floor of 191. At its fullest it held 44,868 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,063 MB. Rising entity counts and low fps are the source of the lag players report.

Player counts

How busy is RCE TAKEOVER?

RCE TAKEOVER has 0 of its 200 slots filled right now. Its average over the past week comes to 0 players.

How does RCE TAKEOVER rank against other Rust servers?

Player hours over the past week put RCE TAKEOVER at #15,290, among the top 69% of ranked servers.

Wipe schedule

What does wipe day look like on RCE TAKEOVER?

Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on RCE TAKEOVER?

The record of RCE TAKEOVER's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 26 days 18 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on RCE TAKEOVER?

You will not find a gather rate in the name RCE TAKEOVER. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does RCE TAKEOVER run?

A procedural map of size 3,000 with seed 2345976, generated by the game, is what RCE TAKEOVER runs. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tag guide

Which Rust Charts lists and filters include RCE TAKEOVER?

These Rust Charts lists include RCE TAKEOVER: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on RCE TAKEOVER mean?

gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags RCE TAKEOVER publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join RCE TAKEOVER?

Press F1 in Rust to open the console and type client.connect 170.23.127.203:25565. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The server holds 200 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.