On air · chart position #15,290
RCE TAKEOVER
Online 170.23.127.203:25565 checked 13m ago
Players
RCE TAKEOVER
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RCE TAKEOVER online, and how reliable is it?
You will find RCE TAKEOVER online at this moment. About 16 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 143 of 168 hours, or 85% of the time. Rust Charts has tracked it since 13 September 2026.
Where is RCE TAKEOVER located?
No region is published by RCE TAKEOVER. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 170.23.127.203:25565 is its address.
Which version of Rust does RCE TAKEOVER run?
Rust network protocol 2635 and build 168909 on Linux is what RCE TAKEOVER runs. Steam updates your game for you; all you need is the same protocol to join.
Does RCE TAKEOVER run smoothly?
It averaged 235 server fps over the last 48 hours, with a floor of 191. At its fullest it held 44,868 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,063 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is RCE TAKEOVER?
RCE TAKEOVER has 0 of its 200 slots filled right now. Its average over the past week comes to 0 players.
How does RCE TAKEOVER rank against other Rust servers?
Player hours over the past week put RCE TAKEOVER at #15,290, among the top 69% of ranked servers.
Wipe schedule
What does wipe day look like on RCE TAKEOVER?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RCE TAKEOVER?
The record of RCE TAKEOVER's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 26 days 18 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on RCE TAKEOVER?
You will not find a gather rate in the name RCE TAKEOVER. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does RCE TAKEOVER run?
A procedural map of size 3,000 with seed 2345976, generated by the game, is what RCE TAKEOVER runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include RCE TAKEOVER?
These Rust Charts lists include RCE TAKEOVER: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RCE TAKEOVER mean?
gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags RCE TAKEOVER publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join RCE TAKEOVER?
Press F1 in Rust to open the console and type client.connect 170.23.127.203:25565. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.