Rust Charts33,246 playing · live

Off air · chart position #15,358

Stillwater Testing

Offline 168.100.162.13:29015 checked 4d ago

vanillamoddedcarbon
Launch Rust and join
0/ 40
players now
0% full
0
7-day average
peak –
#15,358
rank
top 69%
12d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Stillwater Testing

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sat 17 OctMon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 00:30 UTC12d ago 2 – running 0
Mon 5 Oct, 18:31 UTC23d ago 3 halved by day 7 11.2 days 2
Thu 1 Oct, 15:42 UTC27d ago 1 held half 4.1 days 0
Thu 1 Oct, 06:00 UTC27d ago 2 – 0.4 days 0
Mon 28 Sep, 17:57 UTC30d ago 2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
42 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
11 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000
From the figures on this page

Quick answers

About the server

Is Stillwater Testing online, and how reliable is it?

You will not get on Stillwater Testing just now: it is offline, last seen 4 days 5 hours ago. Of the past 7 full days it was running for 71 of 168 hours, or 42% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is Stillwater Testing located?

There's no region listed for Stillwater Testing. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 168.100.162.13:29015 is its address.

Which version of Rust does Stillwater Testing run?

Rust network protocol 2634 and build 167781 on Linux is what Stillwater Testing runs. Steam updates your game for you; all you need is the same protocol to join.

Who is on

How busy is Stillwater Testing?

Stillwater Testing is offline at the moment; the last sighting was 4 days 5 hours ago. Its average over the past week comes to 0 players.

How does Stillwater Testing rank against other Rust servers?

In the seven-day player hours table, Stillwater Testing is #15,358, inside the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Stillwater Testing?

At their busiest, its recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 4 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Stillwater Testing?

No next wipe can be predicted for Stillwater Testing: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 12 days 3 hours.

Rules and world

What are the rules and settings on Stillwater Testing?

No gather rate appears in the name Stillwater Testing. 30 players is the maximum for a group. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. Its self-description is vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.

Which map does Stillwater Testing run?

A procedural map of size 5,000 with seed 1383972055, generated by the game, is what Stillwater Testing runs. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.

Tags explained

Who runs Stillwater Testing?

One operator most likely runs these: Stillwater Testing and 1 other server we track all publish a stillwatershores.org hostname.

Which Rust Charts lists and filters include Stillwater Testing?

These Rust Charts lists include Stillwater Testing: Modded Rust servers. On the server list, these filters put it in view: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Stillwater Testing mean?

The game's server browser sees these tags from Stillwater Testing: gmrust (Game mode): Survival, in the standard Rust form; mp40 (Max players): The server holds 40 slots; ts30 (Group limit): The team cap is 30; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join Stillwater Testing?

The console is behind F1 in Rust: enter client.connect 168.100.162.13:29015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30

Game

gmrust
Game mode Survival, in the standard Rust form.
mp40
Max players The server holds 40 slots.
ts30
Group limit The team cap is 30.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Mods and access

^z
Modded Plugins or changed settings put this server under Modded.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.