Off air · chart position #12,917
IKS[211 Devblog]
Offline 167.148.183.51:27015 checked 12d ago
Players
IKS[211 Devblog]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is IKS[211 Devblog] online, and how reliable is it?
Right now IKS[211 Devblog] is not running; the last sighting was 12 days 19 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 16 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 167.148.183.51:27015.
Which version of Rust does IKS[211 Devblog] run?
The build behind IKS[211 Devblog] is Rust network protocol 2164, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline at the moment; the last sighting was 12 days 19 hours ago.
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over the past week put IKS[211 Devblog] at #12,917, among the top 60% of ranked servers.
Wipe days
What is the wipe schedule on IKS[211 Devblog]?
Too few wipes on record for IKS[211 Devblog] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 16 days 8 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name IKS[211 Devblog]. The group limit is not published. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Valve's VAC anti-cheat is not active.
Lists and filters
Which Rust Charts lists and filters include IKS[211 Devblog]?
These Rust Charts lists include IKS[211 Devblog]: Modded Rust servers. These filters on the server list bring it up: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] makes public, and the server browser reads them: mp10 (Max players): 10 slots are available; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): Plugins or changed settings put this server under Modded; hb68d7370 (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join IKS[211 Devblog]?
The console is behind F1 in Rust: enter client.connect 167.148.183.51:27015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.