On air · chart position #15,323
Hat's Plugin Development
Online 166.1.120.60:28039 checked 10m ago
Players
Hat's Plugin Development
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Hat's Plugin Development online, and how reliable is it?
You will find Hat's Plugin Development online at this moment. The uptime it reports puts its last restart about 2 days 14 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 20 October 2026.
Where is Hat's Plugin Development located?
There's no region listed for Hat's Plugin Development. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 166.1.120.60:28039.
Which version of Rust does Hat's Plugin Development run?
Rust network protocol 2635 and build 168909 on Linux is what Hat's Plugin Development runs. Steam updates your game for you; all you need is the same protocol to join.
Does Hat's Plugin Development run smoothly?
It averaged 40 server fps over the last 48 hours, with a floor of 40. Buildings, deployables and all the rest of the world came to as many as 4,302 entities. At most it took 739 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is Hat's Plugin Development?
The live count for Hat's Plugin Development is 0 players. Its average over the past week comes to 0 players.
How does Hat's Plugin Development rank against other Rust servers?
The top 69% of ranked servers includes Hat's Plugin Development, at #15,323 on player hours for the last week.
Wipes and resets
What is the wipe schedule on Hat's Plugin Development?
Too few wipes on record for Hat's Plugin Development to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 24 days 15 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Hat's Plugin Development?
No gather rate appears in the name Hat's Plugin Development. The group limit is 50 players. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. VAC is off: that is Valve's anti-cheat.
Which map does Hat's Plugin Development run?
The map on Hat's Plugin Development is procedural, size 1,000, seed 1, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include Hat's Plugin Development?
The Rust Charts lists that carry Hat's Plugin Development are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Hat's Plugin Development mean?
gmrust (Game mode): Standard survival rules apply; mp0 (Max players): It has 0 slots; ts50 (Group limit): Teams are capped at 50; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags Hat's Plugin Development publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Hat's Plugin Development?
Enter client.connect 166.1.120.60:28039 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.