On air · chart position #8,318
Nate/tyler
Online 163.245.195.73:26026 checked 12m ago
Players
Nate/tyler
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:59 UTC3d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Nate/tyler online, and how reliable is it?
Right now Nate/tyler is running. About 3 days 19 hours ago is when it last restarted, to go by the uptime it reports. Of the past 3 full days it was running for 71 of 72 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 25 October 2026.
Where is Nate/tyler located?
No region is published by Nate/tyler. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 163.245.195.73:26026.
Which version of Rust does Nate/tyler run?
Rust network protocol 2635 and build 168909 on Linux is the version Nate/tyler runs. Joining needs the same protocol on your game; Steam handles the update.
Does Nate/tyler run smoothly?
The 48-hour average was 60 server fps; the lowest point was 51. At its fullest it held 31,457 entities: buildings, deployables and the rest of the world. At most it took 2,058 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is Nate/tyler?
On Nate/tyler, 0 players are in and 200 slots are the ceiling. Seven-day figures: 0 players on average and 2 at the peak. 01:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does Nate/tyler rank against other Rust servers?
The top 37% of ranked servers includes Nate/tyler, at #8,318 on player hours for the last week.
Wipe days
What does wipe day look like on Nate/tyler?
The busiest point of its recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Nate/tyler?
Too few wipes on record for Nate/tyler to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 3 days 21 hours.
Settings and map
What are the rules and settings on Nate/tyler?
The name Nate/tyler carries no gather rate. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does Nate/tyler run?
The map on Nate/tyler is procedural, size 2,500, seed 88451, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include Nate/tyler?
The Rust Charts lists that carry Nate/tyler are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Nate/tyler mean?
gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Nate/tyler publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Nate/tyler?
The console is behind F1 in Rust: enter client.connect 163.245.195.73:26026 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.