On air · chart position #15,383
GameZone and Friends
Online 163.172.118.12:28015 checked 12m ago
Players
GameZone and Friends
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is GameZone and Friends online, and how reliable is it?
You will find GameZone and Friends online at this moment. Going by the reported uptime, it restarted roughly 5 days 3 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is GameZone and Friends located?
There's no region listed for GameZone and Friends. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 163.172.118.12:28015.
Which version of Rust does GameZone and Friends run?
Rust network protocol 2632 and build 160450 on Linux is what GameZone and Friends runs. Joining needs the same protocol on your game; Steam handles the update.
Does GameZone and Friends run smoothly?
It averaged 73 server fps over the last 48 hours, with a floor of 56. At its fullest it held 100,076 entities: buildings, deployables and the rest of the world. At most it took 3,831 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is GameZone and Friends?
On GameZone and Friends, 0 players are in and 20 slots are the ceiling. 0 players was the seven-day average.
How does GameZone and Friends rank against other Rust servers?
The top 70% of ranked servers includes GameZone and Friends, at #15,383 on player hours for the last week.
Wipes and resets
What is the wipe schedule on GameZone and Friends?
The record of GameZone and Friends's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 81 days 21 hours.
How it is set up
What are the rules and settings on GameZone and Friends?
You will not find a gather rate in the name GameZone and Friends. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does GameZone and Friends run?
A procedural map of size 4,050 with seed 372124167, generated by the game, is what GameZone and Friends runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Who runs GameZone and Friends?
No other server we track uses the gamezone.mt hostname that GameZone and Friends publishes.
Which Rust Charts lists and filters include GameZone and Friends?
The Rust Charts lists that carry GameZone and Friends are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on GameZone and Friends mean?
The game's server browser sees these tags from GameZone and Friends: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It has 20 slots; ts8 (Group limit): Team size is capped at 8, the default; v2632 (Protocol): Protocol 2632: join only if your game matches that version; cs160450 (Build): The game build is 160450; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join GameZone and Friends?
Enter client.connect 163.172.118.12:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.