Rust Charts74,585 playing · live

On air · chart position #3,806

[JP] Japan Build Server | Creative

Online 162.43.74.201:28025 checked 9m ago

moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 20
0/ 20
players now
0% full
1
7-day average
peak 5
#3,806
rank
top 17%
22d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

[JP] Japan Build Server | Creative

0on now · 48h peak 2
AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

22.9 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 02:50 UTC22d ago 1 – running 0
Mon 14 Sep, 06:04 UTC45d ago 2 halved by day 7 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated SEA Sandbox - Creative | Build | Noclip
EA · groups of 8+ · 11 on average
4 / 100
6 / 50
2 / 188
風紀委員 堤防部
EA · groups of 8+ · 1 on average
0 / 30
【南瓜】Build-Test
EA · groups of 8+ · 10 on average
3 / 101
【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务
EA · groups of 20+ · monthly · 2 on average
0 / 150
From the figures on this page

Quick answers

Host and version

Is [JP] Japan Build Server | Creative online, and how reliable is it?

[JP] Japan Build Server | Creative is up as you read this. The uptime it reports puts its last restart about 7 days ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is [JP] Japan Build Server | Creative located?

The name of [JP] Japan Build Server | Creative points to Asia, though no region tag is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 162.43.74.201:28025 is its address.

Which version of Rust does [JP] Japan Build Server | Creative run?

Rust network protocol 2635 and build 168909 on Linux is what [JP] Japan Build Server | Creative runs. Steam updates your game for you; all you need is the same protocol to join.

Does [JP] Japan Build Server | Creative run smoothly?

It averaged 235 server fps over the last 48 hours, with a floor of 209. Buildings, deployables and all the rest of the world came to as many as 8,977 entities. Memory use peaked at 1,846 MB. What players feel as lag comes from low fps and an entity count on the rise.

Population

How busy is [JP] Japan Build Server | Creative?

Right now 0 players are on [JP] Japan Build Server | Creative, out of 20 slots. Seven-day figures: 1 players on average and 5 at the peak. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 2 players.

How does [JP] Japan Build Server | Creative rank against other Rust servers?

Player hours over the past week put [JP] Japan Build Server | Creative at #3,806, among the top 17% of ranked servers.

Wipes and resets

What does wipe day look like on [JP] Japan Build Server | Creative?

At their busiest, its recent wipes averaged 2 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 7 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on [JP] Japan Build Server | Creative?

[JP] Japan Build Server | Creative's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 22 days 20 hours.

Rules and world

What are the rules and settings on [JP] Japan Build Server | Creative?

You will not find a gather rate in the name [JP] Japan Build Server | Creative. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. Valve's VAC anti-cheat is active.

Which map does [JP] Japan Build Server | Creative run?

The map on [JP] Japan Build Server | Creative is procedural, size 1,500, seed 1337, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: Custom Map.

Tag guide

Which Rust Charts lists and filters include [JP] Japan Build Server | Creative?

The Rust Charts lists that carry [JP] Japan Build Server | Creative are: Modded Rust servers, Rust build servers and Rust creative servers. On the server list, these filters put it in view: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [JP] Japan Build Server | Creative mean?

The game's server browser sees these tags from [JP] Japan Build Server | Creative: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join [JP] Japan Build Server | Creative?

The console is behind F1 in Rust: enter client.connect 162.43.74.201:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build This server reports build 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon Carbon serves as the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.