Off air · chart position #14,201
Local Mod Dev
Offline 162.157.20.120:28015 checked 22d ago
Players
Local Mod Dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Local Mod Dev online, and how reliable is it?
Local Mod Dev is down at the moment, having last been seen 22 days 5 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 7 October 2026.
Where is Local Mod Dev located?
There's no region listed for Local Mod Dev. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 162.157.20.120:28015.
Which version of Rust does Local Mod Dev run?
Rust network protocol 2634 and build 167058 on Windows is what Local Mod Dev runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is Local Mod Dev?
Last seen 22 days 5 hours ago, Local Mod Dev is currently offline.
How does Local Mod Dev rank against other Rust servers?
The top 64% of ranked servers includes Local Mod Dev, at #14,201 on player hours for the last week.
Wipe schedule
What is the wipe schedule on Local Mod Dev?
Local Mod Dev's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 22 days 6 hours.
Rules and world
What are the rules and settings on Local Mod Dev?
You will not find a gather rate in the name Local Mod Dev. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does Local Mod Dev run?
The map on Local Mod Dev is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include Local Mod Dev?
The Rust Charts lists that carry Local Mod Dev are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Mod Dev mean?
The game's server browser sees these tags from Local Mod Dev: gmrust (Game mode): Standard survival rules apply; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167058 (Build): This server reports build 167058; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Local Mod Dev?
The console is behind F1 in Rust: enter client.connect 162.157.20.120:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.