On air · chart position #15,269
RustServer_10028
Online 160.251.181.154:28015 checked 6m ago
Players
RustServer_10028
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 07:04 UTC17d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RustServer_10028 online, and how reliable is it?
RustServer_10028 is up as you read this. The uptime it reports puts its last restart about 3 days 15 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 12 October 2026.
Where is RustServer_10028 located?
There's no region listed for RustServer_10028. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 160.251.181.154:28015 is its address.
Which version of Rust does RustServer_10028 run?
The build behind RustServer_10028 is Rust network protocol 2634 and build 167398, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RustServer_10028 run smoothly?
The 48-hour average was 85 server fps; the lowest point was 54. At its fullest it held 73,642 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,622 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is RustServer_10028?
On RustServer_10028, 0 players are in and 50 slots are the ceiling. 0 players was the seven-day average.
How does RustServer_10028 rank against other Rust servers?
Player hours over the past week put RustServer_10028 at #15,269, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on RustServer_10028?
At their busiest, its recent wipes averaged 4 players. 24 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RustServer_10028?
Too few wipes on record for RustServer_10028 to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 17 days 19 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on RustServer_10028?
You will not find a gather rate in the name RustServer_10028. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does RustServer_10028 run?
A procedural map of size 3,500 with seed 1235832187, generated by the game, is what RustServer_10028 runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include RustServer_10028?
The Rust Charts lists that carry RustServer_10028 are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustServer_10028 mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): This server reports build 167398; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags RustServer_10028 publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join RustServer_10028?
Press F1 in Rust to open the console and type client.connect 160.251.181.154:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.