On air · chart position #15,269
RustServer_10390
Online 160.251.179.101:28015 checked 13m ago
Players
RustServer_10390
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RustServer_10390 online, and how reliable is it?
RustServer_10390 is up as you read this. About 6 days 2 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is RustServer_10390 located?
From RustServer_10390, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 160.251.179.101:28015.
Which version of Rust does RustServer_10390 run?
Rust network protocol 2631 and build 156583 on Linux is the version RustServer_10390 runs. Steam updates your game for you; all you need is the same protocol to join.
Does RustServer_10390 run smoothly?
It averaged 23 server fps over the last 48 hours, with a floor of 14. Buildings, deployables and all the rest of the world came to as many as 198,911 entities. Its memory climbed as high as 5,296 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is RustServer_10390?
RustServer_10390 has 0 of its 50 slots filled right now. Averaged over seven days, it drew 0 players.
How does RustServer_10390 rank against other Rust servers?
The top 69% of ranked servers includes RustServer_10390, at #15,269 on player hours for the last week.
Wipes and resets
What is the wipe schedule on RustServer_10390?
RustServer_10390's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 119 days 5 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on RustServer_10390?
You will not find a gather rate in the name RustServer_10390. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does RustServer_10390 run?
A procedural map of size 6,000 with seed 1135103937, generated by the game, is what RustServer_10390 runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include RustServer_10390?
The Rust Charts lists that carry RustServer_10390 are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustServer_10390 mean?
These are the tags RustServer_10390 makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): The server speaks protocol 2631, so your game needs the same version; cs156583 (Build): The game build is 156583; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join RustServer_10390?
The console is behind F1 in Rust: enter client.connect 160.251.179.101:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.