Rust Charts99,275 playing · live

On air · chart position #9,812

RustServer_22027

Online 160.251.136.57:28015 checked 10m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 70
0/ 70
players now
0% full
0
7-day average
peak 1
#9,812
rank
top 44%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

RustServer_22027

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75123:0007:0015:0023:0007:0015:00Wiped Wed 28 Oct, 14:42 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
010020030040023:0007:0015:0023:0007:0015:00Wiped Wed 28 Oct, 14:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:42 UTC1d ago – – running 0
Tue 27 Oct, 22:56 UTC1d ago – – – 0
Tue 27 Oct, 16:31 UTC2d ago – – – 0
Wed 14 Oct, 14:25 UTC15d ago 1 halved by day 4 13.1 days 0
Tue 13 Oct, 17:15 UTC15d ago 1 – 0.9 days 0
Thu 8 Oct, 00:37 UTC21d ago 1 halved by day 1 5.7 days 0
Tue 6 Oct, 04:18 UTC23d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
95 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
240 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
349 / 350
From the figures on this page

Quick answers

About the server

Is RustServer_22027 online, and how reliable is it?

You will find RustServer_22027 online at this moment. About 24 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 15% of the last 7 full days, 25 of 168 hours. The first record Rust Charts holds of it is 5 October 2026.

Where is RustServer_22027 located?

There's no region listed for RustServer_22027. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 160.251.136.57:28015 is its address.

Which version of Rust does RustServer_22027 run?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_22027 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does RustServer_22027 run smoothly?

Never under 60, and 129 server fps on average, is how the last 48 hours went. At its fullest it held 123,348 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,237 MB. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is RustServer_22027?

On RustServer_22027, 0 players are in and 70 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 15:00 UTC drew the most, at 1 players on average.

How does RustServer_22027 rank against other Rust servers?

Player hours over the past week put RustServer_22027 at #9,812, among the top 44% of ranked servers.

Wipe schedule

What does wipe day look like on RustServer_22027?

The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 2.5 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on RustServer_22027?

No next wipe can be predicted for RustServer_22027: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 26 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on RustServer_22027?

No gather rate appears in the name RustServer_22027. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.

Which map does RustServer_22027 run?

RustServer_22027 runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.

Tag guide

Which Rust Charts lists and filters include RustServer_22027?

These Rust Charts lists include RustServer_22027: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on RustServer_22027 mean?

The game's server browser sees these tags from RustServer_22027: gmrust (Game mode): Standard survival rules apply; mp70 (Max players): It has 70 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join RustServer_22027?

The console is behind F1 in Rust: enter client.connect 160.251.136.57:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp70
Max players It has 70 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.