Off air · chart position #15,191
RustSkinLab Content Studio
Offline 159.26.105.141:28025 checked 14d ago
Players
RustSkinLab Content Studio
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio is down at the moment, having last been seen 14 days 23 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 14 October 2026.
Where is RustSkinLab Content Studio located?
There's no region listed for RustSkinLab Content Studio. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 159.26.105.141:28025.
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2634 and build 166494 on Windows is the version RustSkinLab Content Studio runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is RustSkinLab Content Studio?
RustSkinLab Content Studio shows as offline now, with its last appearance 14 days 23 hours ago.
How does RustSkinLab Content Studio rank against other Rust servers?
The top 70% of ranked servers includes RustSkinLab Content Studio, at #15,191 on player hours for the last week.
Wipe days
What is the wipe schedule on RustSkinLab Content Studio?
Too few wipes on record for RustSkinLab Content Studio to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 27 days 23 hours.
Rules and world
What are the rules and settings on RustSkinLab Content Studio?
The name RustSkinLab Content Studio carries no gather rate. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does RustSkinLab Content Studio run?
A procedural map, generated by the game, is what RustSkinLab Content Studio runs.
Tags explained
Which Rust Charts lists and filters include RustSkinLab Content Studio?
The Rust Charts lists that carry RustSkinLab Content Studio are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp2 (Max players): 2 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166494 (Build): Build 166494 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join RustSkinLab Content Studio?
The console is behind F1 in Rust: enter client.connect 159.26.105.141:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.