On air · chart position #15,326
Rust Tournaments | TEST
Online 159.195.206.209:28015 checked 12m ago
Players
Rust Tournaments | TEST
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Rust Tournaments | TEST online, and how reliable is it?
Rust Tournaments | TEST is up as you read this. About 11 days 20 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is Rust Tournaments | TEST located?
There's no region listed for Rust Tournaments | TEST. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 159.195.206.209:28015.
Which version of Rust does Rust Tournaments | TEST run?
The build behind Rust Tournaments | TEST is Rust network protocol 2632 and build 161125, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does Rust Tournaments | TEST run smoothly?
It averaged 152 server fps over the last 48 hours, with a floor of 87. At its fullest it held 50,368 entities: buildings, deployables and the rest of the world. At most it took 6,267 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Rust Tournaments | TEST?
On Rust Tournaments | TEST, 0 players are in and 20 slots are the ceiling. Its average over the past week comes to 0 players.
How does Rust Tournaments | TEST rank against other Rust servers?
In the seven-day player hours table, Rust Tournaments | TEST is #15,326, inside the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on Rust Tournaments | TEST?
Too few wipes on record for Rust Tournaments | TEST to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 71 days 17 hours.
Settings and map
What are the rules and settings on Rust Tournaments | TEST?
The name Rust Tournaments | TEST carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does Rust Tournaments | TEST run?
Rust Tournaments | TEST runs a procedural map of size 3,000 with seed 2147483647, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include Rust Tournaments | TEST?
These Rust Charts lists include Rust Tournaments | TEST: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Rust Tournaments | TEST mean?
These are the tags Rust Tournaments | TEST makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): 8 per team, as the game ships it; v2632 (Protocol): The server speaks protocol 2632, so your game needs the same version; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Rust Tournaments | TEST?
The console is behind F1 in Rust: enter client.connect 159.195.206.209:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.