On air · chart position #12,597
Prototype-War X
Online 157.85.95.26:21406 checked 9m ago
Players
Prototype-War X
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 08:11 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Prototype-War X online, and how reliable is it?
Prototype-War X is up as you read this. The uptime it reports puts its last restart about 21 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. The first record Rust Charts holds of it is 23 September 2026.
Where is Prototype-War X located?
No region is published by Prototype-War X. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 157.85.95.26:21406 is its address.
Which version of Rust does Prototype-War X run?
The build behind Prototype-War X is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does Prototype-War X run smoothly?
Never under 76, and 183 server fps on average, is how the last 48 hours went. At its fullest it held 57,499 entities: buildings, deployables and the rest of the world. At most it took 4,328 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is Prototype-War X?
Right now 0 players are on Prototype-War X, out of 40 slots. Averaging 0 players across seven days, it reached 1 at most.
How does Prototype-War X rank against other Rust servers?
In the seven-day player hours table, Prototype-War X is #12,597, inside the top 57% of all ranked servers.
Wipe days
What does wipe day look like on Prototype-War X?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Prototype-War X?
Prototype-War X's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 12 days 14 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Prototype-War X?
The name Prototype-War X carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does Prototype-War X run?
Prototype-War X runs a procedural map of size 3,000 with seed 387278108, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include Prototype-War X?
The Rust Charts lists that carry Prototype-War X are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Prototype-War X mean?
These are the tags Prototype-War X makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp40 (Max players): It has 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Prototype-War X?
The console is behind F1 in Rust: enter client.connect 157.85.95.26:21406 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.