On air · chart position #4,505
velocity test
Online 157.85.95.152:20000 checked 10m ago
Players
velocity test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:33 UTC2d ago | 1 | – | running | 1 |
| Sat 3 Oct, 23:59 UTC24d ago | 2 | halved by day 1 | 21.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is velocity test online, and how reliable is it?
You will find velocity test online at this moment. Going by the reported uptime, it restarted roughly 29 hours ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. Rust Charts has tracked it since 13 September 2026.
Where is velocity test located?
From velocity test, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 157.85.95.152:20000 is its address.
Which version of Rust does velocity test run?
The build behind velocity test is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does velocity test run smoothly?
The 48-hour average was 236 server fps; the lowest point was 213. At its fullest it held 9,955 entities: buildings, deployables and the rest of the world. At most it took 2,553 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is velocity test?
velocity test has 0 of its 10 slots filled right now. Over the last week it averaged 0 players; the high point was 1. Over the past 48 hours, 10:00 UTC drew the most, at 1 players on average.
How does velocity test rank against other Rust servers?
The top 20% of ranked servers includes velocity test, at #4,505 on player hours for the last week.
Wipes and resets
What does wipe day look like on velocity test?
Its recent wipes peaked at an average of 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on velocity test?
The record of velocity test's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 2 days 21 hours.
Settings and map
What are the rules and settings on velocity test?
You will not find a gather rate in the name velocity test. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is off.
Which map does velocity test run?
The map on velocity test is procedural, size 1,500, seed 50000, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include velocity test?
The Rust Charts lists that carry velocity test are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on velocity test mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags velocity test publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join velocity test?
The console is behind F1 in Rust: enter client.connect 157.85.95.152:20000 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.