On air · chart position #15,344
TheDuckPond
Online 157.85.92.105:21010 checked 19m ago
Players
TheDuckPond
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is TheDuckPond online, and how reliable is it?
Right now TheDuckPond is running. Going by the reported uptime, it restarted roughly 54 minutes ago. It stayed up 38% of the last 7 full days, 64 of 168 hours. Rust Charts has tracked it since 13 October 2026.
Where is TheDuckPond located?
From TheDuckPond, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 157.85.92.105:21010.
Which version of Rust does TheDuckPond run?
The build behind TheDuckPond is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does TheDuckPond run smoothly?
The 48-hour average was 120 server fps; the lowest point was 98. Buildings, deployables and all the rest of the world came to as many as 161,889 entities. Its memory climbed as high as 4,550 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is TheDuckPond?
Right now 0 players are on TheDuckPond, out of 10 slots. 0 players was the seven-day average.
How does TheDuckPond rank against other Rust servers?
In the seven-day player hours table, TheDuckPond is #15,344, inside the top 69% of all ranked servers.
Wipes and resets
What is the wipe schedule on TheDuckPond?
Too few wipes on record for TheDuckPond to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 17 days 16 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on TheDuckPond?
The name TheDuckPond carries no gather rate. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does TheDuckPond run?
A procedural map of size 4,250 with seed 142150012, generated by the game, is what TheDuckPond runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include TheDuckPond?
These Rust Charts lists include TheDuckPond: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TheDuckPond mean?
gmrust (Game mode): Standard survival rules apply; mp10 (Max players): It has 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags TheDuckPond publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join TheDuckPond?
Enter client.connect 157.85.92.105:21010 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.