Rust Charts97,136 playing · live

On air · chart position #12,146

A Shockbyte Rust Server

Online 157.85.91.86:28852 checked 6m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 75
0/ 75
players now
0% full
0
7-day average
peak 1
#12,146
rank
top 54%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

A Shockbyte Rust Server

0on now · 48h peak 1
AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct14 Oct20 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:28 UTC27d ago 2 – running 0
Tue 29 Sep, 18:00 UTC29d ago 1 halved by day 1 2.3 days 1
Sun 27 Sep, 17:41 UTC31d ago 1 halved by day 1 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
92 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
244 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
344 / 350
From the figures on this page

Quick answers

Server details

Is A Shockbyte Rust Server online, and how reliable is it?

You will find A Shockbyte Rust Server online at this moment. About 20 minutes ago is when it last restarted, to go by the uptime it reports. It stayed up 55% of the last 7 full days, 93 of 168 hours. Its earliest entry with Rust Charts dates from 27 September 2026.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 157.85.91.86:28852.

Which version of Rust does A Shockbyte Rust Server run?

The build behind A Shockbyte Rust Server is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does A Shockbyte Rust Server run smoothly?

Never under 65, and 86 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 199,736 entities. At most it took 5,481 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is A Shockbyte Rust Server?

A Shockbyte Rust Server has 0 of its 75 slots filled right now. Averaging 0 players across seven days, it reached 1 at most. 01:00 UTC was the peak of the last 48 hours, with 0 players on average.

How does A Shockbyte Rust Server rank against other Rust servers?

Player hours over the past week put A Shockbyte Rust Server at #12,146, among the top 54% of ranked servers.

Wipe schedule

What does wipe day look like on A Shockbyte Rust Server?

Its recent wipes peaked at an average of 1 players. The crowd on the latest wipe hit its peak 45 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on A Shockbyte Rust Server?

The wipes on A Shockbyte Rust Server come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 27 days 16 hours.

Rules and world

What are the rules and settings on A Shockbyte Rust Server?

You will not find a gather rate in the name A Shockbyte Rust Server. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.

Which map does A Shockbyte Rust Server run?

The map on A Shockbyte Rust Server is procedural, size 6,000, seed 559464932, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tags explained

Which Rust Charts lists and filters include A Shockbyte Rust Server?

The Rust Charts lists that carry A Shockbyte Rust Server are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on A Shockbyte Rust Server mean?

gmrust (Game mode): Survival, in the standard Rust form; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags A Shockbyte Rust Server publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join A Shockbyte Rust Server?

Enter client.connect 157.85.91.86:28852 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp75
Max players The server holds 75 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.