Off air · chart position #15,269
Mark VI Vanilla
Offline 157.85.91.226:29673 checked 11h ago
Players
Mark VI Vanilla
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Mark VI Vanilla online, and how reliable is it?
You will not get on Mark VI Vanilla just now: it is offline, last seen 11 hours ago. The uptime it reports puts its last restart about 5 hours ago. Of the past 7 full days it was running for 7 of 168 hours, or 4% of the time. The first record Rust Charts holds of it is 3 October 2026.
Where is Mark VI Vanilla located?
From Mark VI Vanilla, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 157.85.91.226:29673 is its address.
Which version of Rust does Mark VI Vanilla run?
Rust network protocol 2635 and build 168909 on Linux is the version Mark VI Vanilla runs. Joining needs the same protocol on your game; Steam handles the update.
Does Mark VI Vanilla run smoothly?
Never under 98, and 112 server fps on average, is how the last 48 hours went. At its fullest it held 103,672 entities: buildings, deployables and the rest of the world. At most it took 4,085 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is Mark VI Vanilla?
Mark VI Vanilla is offline at the moment; the last sighting was 11 hours ago. Averaged over seven days, it drew 0 players.
How does Mark VI Vanilla rank against other Rust servers?
Player hours over the past week put Mark VI Vanilla at #15,269, among the top 68% of ranked servers.
Wipe days
What is the wipe schedule on Mark VI Vanilla?
The record of Mark VI Vanilla's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 26 days 2 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Mark VI Vanilla?
You will not find a gather rate in the name Mark VI Vanilla. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does Mark VI Vanilla run?
A procedural map of size 4,250 with seed 1, generated by the game, is what Mark VI Vanilla runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include Mark VI Vanilla?
These Rust Charts lists include Mark VI Vanilla: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Mark VI Vanilla mean?
The game's server browser sees these tags from Mark VI Vanilla: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Mark VI Vanilla?
The console is behind F1 in Rust: enter client.connect 157.85.91.226:29673 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.