On air · chart position #8,739
ViperVille
Online 157.85.87.39:27082 checked 10m ago
Players
ViperVille
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 16:42 UTC32d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is ViperVille online, and how reliable is it?
You will find ViperVille online at this moment. The uptime it reports puts its last restart about 2 days 22 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is ViperVille located?
There's no region listed for ViperVille. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 157.85.87.39:27082 is its address.
Which version of Rust does ViperVille run?
Rust network protocol 2635 and build 168909 on Linux is what ViperVille runs. Joining needs the same protocol on your game; Steam handles the update.
Does ViperVille run smoothly?
Never under 126, and 153 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 50,005 entities. Memory use peaked at 4,149 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is ViperVille?
Right now 0 players are on ViperVille, out of 40 slots. Averaging 0 players across seven days, it reached 2 at most.
How does ViperVille rank against other Rust servers?
In the seven-day player hours table, ViperVille is #8,739, inside the top 39% of all ranked servers.
Wipe schedule
What does wipe day look like on ViperVille?
At their busiest, its recent wipes averaged 2 players. 23 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on ViperVille?
ViperVille's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 27 days 20 hours.
Settings and map
What are the rules and settings on ViperVille?
The name ViperVille carries no gather rate. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does ViperVille run?
A procedural map of size 3,000 with seed 50000, generated by the game, is what ViperVille runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include ViperVille?
The Rust Charts lists that carry ViperVille are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on ViperVille mean?
gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It has 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags ViperVille publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join ViperVille?
Enter client.connect 157.85.87.39:27082 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.