On air · chart position #9,098
myserver1
Online 157.85.86.75:23974 checked 13m ago
Players
myserver1
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:40 UTC FW26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 01:31 UTC26d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is myserver1 online, and how reliable is it?
You will find myserver1 online at this moment. Going by the reported uptime, it restarted roughly 4 days 4 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is myserver1 located?
No region is published by myserver1. Rust Charts shows the location a server claims, not where the machine actually is. 157.85.86.75:23974 is its address.
Which version of Rust does myserver1 run?
The build behind myserver1 is Rust network protocol 2635 and build 167781, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does myserver1 run smoothly?
It averaged 105 server fps over the last 48 hours, with a floor of 77. Buildings, deployables and all the rest of the world came to as many as 90,326 entities. At most it took 5,689 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is myserver1?
On myserver1, 0 players are in and 4 slots are the ceiling. Averaging 0 players across seven days, it reached 2 at most.
How does myserver1 rank against other Rust servers?
The top 41% of ranked servers includes myserver1, at #9,098 on player hours for the last week.
Wipe schedule
What does wipe day look like on myserver1?
Its recent wipes peaked at an average of 2 players. 2 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on myserver1?
myserver1's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 26 days 3 hours.
How it is set up
What are the rules and settings on myserver1?
No gather rate appears in the name myserver1. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does myserver1 run?
myserver1 runs a procedural map of size 4,000 with seed 1374978814, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include myserver1?
These Rust Charts lists include myserver1: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on myserver1 mean?
These are the tags myserver1 makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join myserver1?
The console is behind F1 in Rust: enter client.connect 157.85.86.75:23974 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.