Rust Charts76,491 playing · live

On air · chart position #9,104

Trio weekly The Snail Wills IT!

Online 157.85.86.54:26974 checked 9m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 75
0/ 75
players now
0% full
0
7-day average
peak 1
#9,104
rank
top 41%
4d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Trio weekly The Snail Wills IT!

0on now · 48h peak 1
AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:14 UTC4d ago 1 – running 0
Sun 4 Oct, 03:36 UTC24d ago 1 halved by day 1 20.7 days 1
Fri 2 Oct, 18:24 UTC26d ago 2 – 1.4 days 0
Tue 29 Sep, 03:45 UTC29d ago 2 held half 3.6 days 0
Thu 24 Sep, 18:08 UTC34d ago 0 – 4.4 days 0
Thu 17 Sep, 18:08 UTC41d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
116 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
134 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
105 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
35 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
30 / 1000
From the figures on this page

Quick answers

Server details

Is Trio weekly The Snail Wills IT! online, and how reliable is it?

Right now Trio weekly The Snail Wills IT! is running. The uptime it reports puts its last restart about 3 days 19 hours ago. 78 of 168 hours is what it managed over the past 7 full days, 46% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is Trio weekly The Snail Wills IT! located?

No region is published by Trio weekly The Snail Wills IT!. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 157.85.86.54:26974.

Which version of Rust does Trio weekly The Snail Wills IT! run?

Rust network protocol 2635 and build 168909 on Linux is the version Trio weekly The Snail Wills IT! runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Trio weekly The Snail Wills IT! run smoothly?

It averaged 121 server fps over the last 48 hours, with a floor of 76. Buildings, deployables and all the rest of the world came to as many as 74,682 entities. Its memory climbed as high as 5,134 MB. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is Trio weekly The Snail Wills IT!?

On Trio weekly The Snail Wills IT!, 0 players are in and 75 slots are the ceiling. Over the last week it averaged 0 players; the high point was 1. 05:00 UTC was the peak of the last 48 hours, with 1 players on average.

How does Trio weekly The Snail Wills IT! rank against other Rust servers?

In the seven-day player hours table, Trio weekly The Snail Wills IT! is #9,104, inside the top 41% of all ranked servers.

Wipe days

What does wipe day look like on Trio weekly The Snail Wills IT!?

At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 50% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Trio weekly The Snail Wills IT!?

With irregular wipe times on Trio weekly The Snail Wills IT!, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 4 days.

Rules and world

What are the rules and settings on Trio weekly The Snail Wills IT!?

You will not find a gather rate in the name Trio weekly The Snail Wills IT!. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.

Which map does Trio weekly The Snail Wills IT! run?

Trio weekly The Snail Wills IT! runs a procedural map of size 3,700 with seed 1255754510, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Lists and filters

Which Rust Charts lists and filters include Trio weekly The Snail Wills IT!?

These Rust Charts lists include Trio weekly The Snail Wills IT!: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Trio weekly The Snail Wills IT! mean?

gmrust (Game mode): Standard survival rules apply; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Trio weekly The Snail Wills IT! publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join Trio weekly The Snail Wills IT!?

Enter client.connect 157.85.86.54:26974 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp75
Max players 75 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.