On air · chart position #15,264
Private Server
Online 157.85.86.36:28015 checked 11m ago
Players
Private Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 03:26 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Private Server online, and how reliable is it?
Private Server is up as you read this. About 9 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is Private Server located?
There's no region listed for Private Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 157.85.86.36:28015.
Which version of Rust does Private Server run?
Rust network protocol 2635 and build 168909 on Linux is what Private Server runs. Steam updates your game for you; all you need is the same protocol to join.
Does Private Server run smoothly?
Never under 97, and 128 server fps on average, is how the last 48 hours went. At its fullest it held 64,742 entities: buildings, deployables and the rest of the world. At most it took 5,496 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Private Server?
On Private Server, 0 players are in and 40 slots are the ceiling. 0 players was the seven-day average.
How does Private Server rank against other Rust servers?
In the seven-day player hours table, Private Server is #15,264, inside the top 69% of all ranked servers.
Wipes and resets
What does wipe day look like on Private Server?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 21 hours in.
What is the wipe schedule on Private Server?
Too few wipes on record for Private Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 19 days 23 hours.
Rules and world
What are the rules and settings on Private Server?
You will not find a gather rate in the name Private Server. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does Private Server run?
The map on Private Server is procedural, size 3,500, seed 471471404, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Private Server?
These Rust Charts lists include Private Server: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Private Server mean?
These are the tags Private Server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Private Server?
Enter client.connect 157.85.86.36:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.