Off air · chart position #15,366
VoltMoto
Offline 157.85.86.217:26464 checked 14d ago
Players
VoltMoto
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 13:36 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is VoltMoto online, and how reliable is it?
Right now VoltMoto is not running; the last sighting was 14 days 9 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 30 September 2026.
Where is VoltMoto located?
From VoltMoto, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 157.85.86.217:26464.
Which version of Rust does VoltMoto run?
The build behind VoltMoto is Rust network protocol 2633 and build 165217, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is VoltMoto?
VoltMoto is offline at the moment; the last sighting was 14 days 9 hours ago.
How does VoltMoto rank against other Rust servers?
In the seven-day player hours table, VoltMoto is #15,366, inside the top 71% of all ranked servers.
Wipes and resets
What does wipe day look like on VoltMoto?
Its recent wipes peaked at an average of 1 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on VoltMoto?
VoltMoto's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 27 days 7 hours.
Settings and map
What are the rules and settings on VoltMoto?
You will not find a gather rate in the name VoltMoto. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does VoltMoto run?
VoltMoto runs a procedural map of size 1,500 with seed 50000, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include VoltMoto?
The Rust Charts lists that carry VoltMoto are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on VoltMoto mean?
These are the tags VoltMoto makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): This server reports build 165217; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join VoltMoto?
Enter client.connect 157.85.86.217:26464 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.