On air · chart position #5,243
PureGaming
Online 157.85.86.168:20340 checked 10m ago
Players
PureGaming
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 23:35 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 23:27 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 22:18 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 22:06 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 21:22 UTC2d ago | – | – | – | 1 |
| Wed 14 Oct, 17:13 UTC14d ago | 1 | held half | 12.2 days | 1 |
Similar servers
Quick answers
Server details
Is PureGaming online, and how reliable is it?
PureGaming is up as you read this. About 22 minutes ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 14 October 2026.
Where is PureGaming located?
There's no region listed for PureGaming. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 157.85.86.168:20340.
Which version of Rust does PureGaming run?
Rust network protocol 2635 and build 168909 on Linux is what PureGaming runs. Joining needs the same protocol on your game; Steam handles the update.
Does PureGaming run smoothly?
It averaged 201 server fps over the last 48 hours, with a floor of 129. At its fullest it held 47,702 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,550 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is PureGaming?
PureGaming has 1 of its 5 slots filled right now. Averaging 0 players across seven days, it reached 1 at most. The busiest stretch of the last 48 hours came at 00:00 UTC, averaging 1 players.
How does PureGaming rank against other Rust servers?
The top 24% of ranked servers includes PureGaming, at #5,243 on player hours for the last week.
Wipe days
What is the wipe schedule on PureGaming?
Every few hours PureGaming starts a fresh world, so there is no wipe schedule, and the resets do not count as wipes.
Rules and world
What are the rules and settings on PureGaming?
You will not find a gather rate in the name PureGaming. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does PureGaming run?
The map on PureGaming is procedural, size 3,000, seed 68, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include PureGaming?
These Rust Charts lists include PureGaming: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on PureGaming mean?
The game's server browser sees these tags from PureGaming: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): It has 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join PureGaming?
Enter client.connect 157.85.86.168:20340 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.