On air · chart position #12,062
Testserver
Online 157.85.85.43:23120 checked 8m ago
Players
Testserver
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:50 UTC7d ago | 1 | – | running | 0 |
| Thu 1 Oct, 15:21 UTC26d ago | 1 | halved by day 1 | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Testserver online, and how reliable is it?
Right now Testserver is running. Going by the reported uptime, it restarted roughly 4 days 12 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Its earliest entry with Rust Charts dates from 1 October 2026.
Where is Testserver located?
There's no region listed for Testserver. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 157.85.85.43:23120 is its address.
Which version of Rust does Testserver run?
Rust network protocol 2635 and build 168909 on Linux is what Testserver runs. Joining needs the same protocol on your game; Steam handles the update.
Does Testserver run smoothly?
The 48-hour average was 237 server fps; the lowest point was 217. At its fullest it held 8,464 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,369 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Testserver?
Testserver has 0 of its 1 slots filled right now. Over the last week it averaged 0 players; the high point was 1.
How does Testserver rank against other Rust servers?
The top 54% of ranked servers includes Testserver, at #12,062 on player hours for the last week.
Wipe days
What does wipe day look like on Testserver?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on Testserver?
Testserver's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 7 days 8 hours.
How it is set up
What are the rules and settings on Testserver?
No gather rate appears in the name Testserver. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does Testserver run?
A procedural map of size 1,500 with seed 50000, generated by the game, is what Testserver runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include Testserver?
These Rust Charts lists include Testserver: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Testserver mean?
gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Testserver publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Testserver?
The console is behind F1 in Rust: enter client.connect 157.85.85.43:23120 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.