Rust Charts65,727 playing · live

Off air · chart position #16,001

EVAL team production

Offline 157.85.85.132:25321 checked 24d ago

moddedoxide
Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#16,001
rank
top 71%
30d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

EVAL team production

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep4 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 16:52 UTC30d ago 1 – running 0
Sun 27 Sep, 10:40 UTC32d ago 2 – 1.3 days 0
Thu 24 Sep, 12:04 UTC35d ago 2 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
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13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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20 / 1000
From the figures on this page

Quick answers

About the server

Is EVAL team production online, and how reliable is it?

Right now EVAL team production is not running; the last sighting was 24 days 21 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 23 September 2026.

Where is EVAL team production located?

There's no region listed for EVAL team production. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 157.85.85.132:25321.

Which version of Rust does EVAL team production run?

Rust network protocol 2633 and build 165217 on Linux is the version EVAL team production runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Who is on

How busy is EVAL team production?

EVAL team production is offline at the moment; the last sighting was 24 days 21 hours ago.

How does EVAL team production rank against other Rust servers?

In the seven-day player hours table, EVAL team production is #16,001, inside the top 71% of all ranked servers.

Wipes and resets

What does wipe day look like on EVAL team production?

The busiest point of its recent wipes averaged 2 players. 0 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 100% of its recent wipes.

What is the wipe schedule on EVAL team production?

The wipes on EVAL team production come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 30 days 19 hours.

How it is set up

What are the rules and settings on EVAL team production?

No gather rate appears in the name EVAL team production. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.

Which map does EVAL team production run?

A procedural map of size 6,000 with seed 50000, generated by the game, is what EVAL team production runs. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.

Tag guide

Which Rust Charts lists and filters include EVAL team production?

These Rust Charts lists include EVAL team production: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on EVAL team production mean?

The game's server browser sees these tags from EVAL team production: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join EVAL team production?

Press F1 in Rust to open the console and type client.connect 157.85.85.132:25321. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp10
Max players It has 10 slots.
ts8
Group limit Team size is capped at 8, the default.
v2633
Protocol Protocol 2633: join only if your game matches that version.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.