Off air · chart position #16,001
EVAL team production
Offline 157.85.85.132:25321 checked 24d ago
Players
EVAL team production
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 16:52 UTC30d ago | 1 | – | running | 0 |
| Sun 27 Sep, 10:40 UTC32d ago | 2 | – | 1.3 days | 0 |
| Thu 24 Sep, 12:04 UTC35d ago | 2 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is EVAL team production online, and how reliable is it?
Right now EVAL team production is not running; the last sighting was 24 days 21 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 23 September 2026.
Where is EVAL team production located?
There's no region listed for EVAL team production. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 157.85.85.132:25321.
Which version of Rust does EVAL team production run?
Rust network protocol 2633 and build 165217 on Linux is the version EVAL team production runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is EVAL team production?
EVAL team production is offline at the moment; the last sighting was 24 days 21 hours ago.
How does EVAL team production rank against other Rust servers?
In the seven-day player hours table, EVAL team production is #16,001, inside the top 71% of all ranked servers.
Wipes and resets
What does wipe day look like on EVAL team production?
The busiest point of its recent wipes averaged 2 players. 0 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 100% of its recent wipes.
What is the wipe schedule on EVAL team production?
The wipes on EVAL team production come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 30 days 19 hours.
How it is set up
What are the rules and settings on EVAL team production?
No gather rate appears in the name EVAL team production. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does EVAL team production run?
A procedural map of size 6,000 with seed 50000, generated by the game, is what EVAL team production runs. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.
Tag guide
Which Rust Charts lists and filters include EVAL team production?
These Rust Charts lists include EVAL team production: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on EVAL team production mean?
The game's server browser sees these tags from EVAL team production: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join EVAL team production?
Press F1 in Rust to open the console and type client.connect 157.85.85.132:25321. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.