On air · chart position #15,349
A Sharkbite test server
Online 157.85.85.10:22459 checked 13m ago
Players
A Sharkbite test server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is A Sharkbite test server online, and how reliable is it?
Right now A Sharkbite test server is running. The uptime it reports puts its last restart about 2 days 9 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Its earliest entry with Rust Charts dates from 4 October 2026.
Where is A Sharkbite test server located?
From A Sharkbite test server, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 157.85.85.10:22459.
Which version of Rust does A Sharkbite test server run?
Rust network protocol 2635 and build 167231 on Linux is what A Sharkbite test server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does A Sharkbite test server run smoothly?
It averaged 120 server fps over the last 48 hours, with a floor of 34. Buildings, deployables and all the rest of the world came to as many as 69,296 entities. Its memory climbed as high as 4,273 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is A Sharkbite test server?
On A Sharkbite test server, 0 players are in and 25 slots are the ceiling. Averaged over seven days, it drew 0 players.
How does A Sharkbite test server rank against other Rust servers?
Player hours over the past week put A Sharkbite test server at #15,349, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on A Sharkbite test server?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on A Sharkbite test server?
A Sharkbite test server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 20 days 13 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on A Sharkbite test server?
No gather rate appears in the name A Sharkbite test server. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does A Sharkbite test server run?
A Sharkbite test server runs a procedural map of size 3,600 with seed 50000, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.
Tag guide
Which Rust Charts lists and filters include A Sharkbite test server?
These Rust Charts lists include A Sharkbite test server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on A Sharkbite test server mean?
gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): It has 25 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167231 (Build): Build 167231 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags A Sharkbite test server publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join A Sharkbite test server?
Enter client.connect 157.85.85.10:22459 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.