Off air · chart position #12,668
ODYSSEY PVE DEV
Offline 157.250.193.154:28045 checked 20h ago
Players
ODYSSEY PVE DEV
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:31 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is ODYSSEY PVE DEV online, and how reliable is it?
ODYSSEY PVE DEV is down at the moment, having last been seen 20 hours ago. The uptime it reports puts its last restart about 1 hours ago. 21 of 168 hours is what it managed over the past 7 full days, 12% of the time. Rust Charts has tracked it since 13 September 2026.
Where is ODYSSEY PVE DEV located?
There's no region listed for ODYSSEY PVE DEV. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 157.250.193.154:28045.
Which version of Rust does ODYSSEY PVE DEV run?
Rust network protocol 2635 and build 168909 on Windows is what ODYSSEY PVE DEV runs. Joining needs the same protocol on your game; Steam handles the update.
Does ODYSSEY PVE DEV run smoothly?
It averaged 196 server fps over the last 48 hours, with a floor of 22. At its fullest it held 57,224 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,469 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is ODYSSEY PVE DEV?
Last seen 20 hours ago, ODYSSEY PVE DEV is currently offline. Over the last week it averaged 0 players; the high point was 1. 22:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does ODYSSEY PVE DEV rank against other Rust servers?
In the seven-day player hours table, ODYSSEY PVE DEV is #12,668, inside the top 57% of all ranked servers.
Wipe schedule
What is the wipe schedule on ODYSSEY PVE DEV?
ODYSSEY PVE DEV's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 40 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on ODYSSEY PVE DEV?
No gather rate appears in the name ODYSSEY PVE DEV. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. Valve's VAC anti-cheat is active.
Which map does ODYSSEY PVE DEV run?
A procedural map of size 3,200 with seed 1234, generated by the game, is what ODYSSEY PVE DEV runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include ODYSSEY PVE DEV?
The Rust Charts lists that carry ODYSSEY PVE DEV are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on ODYSSEY PVE DEV mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon — that's the set of tags ODYSSEY PVE DEV publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join ODYSSEY PVE DEV?
Enter client.connect 157.250.193.154:28045 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.