Rust Charts76,905 playing · live

Off air · chart position #12,500

Test Server (Stevious Mondays)

Offline 155.103.85.145:28010 checked 1d ago

moddedcarbon
Launch Rust and join Website
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 3
#12,500
rank
top 56%
2d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Test Server (Stevious Mondays)

0on now · 48h peak 1
AveragePeak
00.250.50.75114:0015:0016:0018:0019:0020:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304014:0015:0016:0018:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 14:28 UTC2d ago 3 – running 0
Sun 18 Oct, 14:28 UTC9d ago 2 halved by day 6 7 days 0
Sun 11 Oct, 04:11 UTC17d ago 1 halved by day 2 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
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no group limit · 156 on average
194 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
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123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
180 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
142 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
51 / 1000
From the figures on this page

Quick answers

Server details

Is Test Server (Stevious Mondays) online, and how reliable is it?

Right now Test Server (Stevious Mondays) is not running; the last sighting was 41 hours ago. About 29 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 32 of 168 hours, or 19% of the time. Its earliest entry with Rust Charts dates from 11 October 2026.

Where is Test Server (Stevious Mondays) located?

From Test Server (Stevious Mondays), no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 155.103.85.145:28010.

Which version of Rust does Test Server (Stevious Mondays) run?

Rust network protocol 2635 and build 168909 on Linux is the version Test Server (Stevious Mondays) runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Test Server (Stevious Mondays) run smoothly?

The 48-hour average was 30 server fps; the lowest point was 30. At its fullest it held 82,014 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,202 MB. What players feel as lag comes from low fps and an entity count on the rise.

Who is on

How busy is Test Server (Stevious Mondays)?

Test Server (Stevious Mondays) shows as offline now, with its last appearance 41 hours ago. Seven-day figures: 0 players on average and 3 at the peak. 19:00 UTC was the peak of the last 48 hours, with 0 players on average.

How does Test Server (Stevious Mondays) rank against other Rust servers?

Player hours over the past week put Test Server (Stevious Mondays) at #12,500, among the top 56% of ranked servers.

Wipe days

What does wipe day look like on Test Server (Stevious Mondays)?

Its recent wipes peaked at an average of 2 players. 22 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 4 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Test Server (Stevious Mondays)?

The wipes on Test Server (Stevious Mondays) come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 2 days 23 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on Test Server (Stevious Mondays)?

The name Test Server (Stevious Mondays) carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. Valve's VAC anti-cheat is active.

Which map does Test Server (Stevious Mondays) run?

The map on Test Server (Stevious Mondays) is procedural, size 3,950, seed 268830268, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.

Tag guide

Which Rust Charts lists and filters include Test Server (Stevious Mondays)?

These Rust Charts lists include Test Server (Stevious Mondays): Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Test Server (Stevious Mondays) mean?

The game's server browser sees these tags from Test Server (Stevious Mondays): gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join Test Server (Stevious Mondays)?

Press F1 in Rust to open the console and type client.connect 155.103.85.145:28010. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. Head to https://stevious.io for its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, in the standard Rust form.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.