On air · chart position #15,411
test
Online 154.47.158.219:28014 checked 8m ago
Players
test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:13 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is test online, and how reliable is it?
You will find test online at this moment. About 2 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 100% of the last 7 full days, 168 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is test located?
There's no region listed for test. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 154.47.158.219:28014.
Which version of Rust does test run?
Rust network protocol 2635 and build 168909 on Linux is the version test runs. Joining needs the same protocol on your game; Steam handles the update.
Does test run smoothly?
The 48-hour average was 81 server fps; the lowest point was 27. Buildings, deployables and all the rest of the world came to as many as 208,252 entities. Its memory climbed as high as 4,861 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is test?
Right now 0 players are on test, out of 10 slots. 0 players was the seven-day average.
How does test rank against other Rust servers?
In the seven-day player hours table, test is #15,411, inside the top 69% of all ranked servers.
Wipe days
What does wipe day look like on test?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on test?
The record of test's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 26 days 3 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on test?
The name test carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does test run?
The map on test is procedural, size 6,000, seed 428963375, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include test?
The Rust Charts lists that carry test are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on test mean?
gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags test publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join test?
Press F1 in Rust to open the console and type client.connect 154.47.158.219:28014. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.